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December 29, 2015 by jonmillymiles
Well that didn’t work. After succeeding with the Recursive Backtracker and noticing the speed of dungeon generation, I tried a …
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Category: Games Design, Interactive Media Experimentation
| Tags: 3D Level Design, barriers, Computer Games Design, coping strategies, Games, gaming, positivity, Procedurally generated content, UE4, Uni, University, Unreal Engine 4, videogames
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December 1, 2015 by jonmillymiles
In my previous post I explained that there were several choices that I was considering for generating my maze. The first was Eller’s …
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Category: 3D Level Design, Games Design, Interactive Media Experimentation
| Tags: 3D Level Design, Computer Games Design, Design, Games, gaming, Procedurally generated content, UE4, University, Unreal Engine 4, videogames
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November 21, 2015 by jonmillymiles
Continuing on from where I left off, I need to begin to create corridors to join my rooms together. To …
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Category: Games Design
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November 16, 2015 by jonmillymiles
Following the last stage of my project I identified a few concerns: Some of the rooms overlap The rooms overlap …
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Category: Games Design, Interactive Media Experimentation
| Tags: 3D Level Design, barriers, Computer Games Design, Design, Procedurally generated content, UE4, Uni, University, Unreal Engine 4
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November 9, 2015 by jonmillymiles
Maths tends to be one of those subjects that people either love, or loath. Those who love it like its pure …
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Category: Games Design, Interactive Media Experimentation
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November 5, 2015 by jonmillymiles
I’ve encountered a problem, I can make the random rooms, and I can make corridors – they’re just a random …
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Category: 3D Level Design, Games Design, Interactive Media Experimentation
| Tags: 3D Level Design, barriers, Computer Games Design, Design, gaming, positivity, Procedurally generated content, UE4, Uni, University, Unreal Engine 4
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November 3, 2015 by jonmillymiles
Aim – to create a blueprint that procedurally generates a dungeon as a level for a game. Procedurally generated content …
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Category: 3D Level Design, Games Design, Interactive Media Experimentation
| Tags: Computer Games Design, Procedurally generated content, UE4, Uni, University, Unreal Engine 4
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November 19, 2014 by jonmillymiles
My foray into Blueprints has led me down an involving and complex route and taken me off to the side …
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Category: 3D Level Design, Games Design, Play
| Tags: 3DS Max, 5DM009, Blueprints, Level Design, Space, Static Meshes, UE4, Unreal Engine 4