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Tag Archives: Design

  1. Curse of the Recursive Backtracker

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    December 1, 2015 by jonmillymiles


    In my previous post I explained that there were several choices that I was considering for generating my maze. The first was Eller’s …
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  2. Major Rework

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    November 16, 2015 by jonmillymiles


    Following the last stage of my project I identified a few concerns: Some of the rooms overlap The rooms overlap …
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  3. Hooray for Arrays!!

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    November 5, 2015 by jonmillymiles


    I’ve encountered a problem, I can make the random rooms, and I can make corridors – they’re just a random …
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  4. We do the Monster Mesh!!

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    November 13, 2014 by jonmillymiles


    Within Unreal Engine 4, as with UDK, there are two types of scenery: basic BSP (Binary Space Partitioning) brushes and …
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  5. Opportunities and Contemplation

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    June 23, 2013 by jonmillymiles


    It’s not every day that you get to represent an independent games developer at a national event, but this weekend …
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  6. All present and correct.

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    May 22, 2013 by jonmillymiles

    Clouds, enemies, power ups!!!

    Sorry for the delay, erm… my modules have finished and all handed in… so its time for a bit of …
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  7. Feeling animated :)

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    May 7, 2013 by jonmillymiles

    UDK Material Editor

    For once I am going to do a whole post on just one object, the reason: it got a bit …
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