Category Archives: Interactivity for Games

  1. All present and correct.

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    May 22, 2013 by jonmillymiles

    Clouds, enemies, power ups!!!

    Sorry for the delay, erm… my modules have finished and all handed in… so its time for a bit of …
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  2. Two Enemies

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    April 6, 2013 by jonmillymiles

    Flash art for my first enemy in my game.

    It’s Easter break for us at University but I missed the last session for our Interactivity for games module. The thought …
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  3. A spark of achievement?


    March 19, 2013 by jonmillymiles

    Sparker Room

    I haven’t reviewed my goals in a little while and at the end of an exhausting couple of days I …
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  4. Syntax Error?

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    March 13, 2013 by jonmillymiles

    The one thing that I hate about programming is bugs. Not the creepy little things that you eat as part …
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  5. Bullet Points

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    March 10, 2013 by jonmillymiles

    Prototype showing charged wave

    This week has been a difficult one – I’ve had to get my head around a few concepts within Actionscript …
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  6. Retro gaming

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    March 2, 2013 by jonmillymiles

    Originally posted on paul1207604:
    While looking at classic 2D space games I came across a website that will let you…

  7. I am not a Jedi but…

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    March 1, 2013 by jonmillymiles

    Prototype Side Scroller

    What a week!!! It’s been so productive all round that I’m considering giving myself some time off over the weekend. …
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