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Category Archives: 3D Level Design

  1. Curse of the Recursive Backtracker

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    December 1, 2015 by jonmillymiles


    In my previous post I explained that there were several choices that I was considering for generating my maze. The first was Eller’s …
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  2. Hooray for Arrays!!

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    November 5, 2015 by jonmillymiles


    I’ve encountered a problem, I can make the random rooms, and I can make corridors – they’re just a random …
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  3. Interactive Media Experimentation – 6DM06

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    November 3, 2015 by jonmillymiles


    Aim – to create a blueprint that procedurally generates a dungeon as a level for a game. Procedurally generated content …
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  4. Sidetracked

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    November 19, 2014 by jonmillymiles


    My foray into Blueprints has led me down an involving and complex route and taken me off to the side …
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  5. We do the Monster Mesh!!

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    November 13, 2014 by jonmillymiles


    Within Unreal Engine 4, as with UDK, there are two types of scenery: basic BSP (Binary Space Partitioning) brushes and …
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  6. Blueprints of Life

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    November 4, 2014 by jonmillymiles


    A major difference with Unreal Engine 4 and the Unreal Development Kit is that nearly everything within UE4 can be …
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  7. Advanced 3D Level Design – Disasteroid

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    November 3, 2014 by jonmillymiles


    With the start of a new 3D module comes a chance to get back into blogging for what I consider …
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