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Category Archives: Games Design

  1. Not quite!!!

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    December 29, 2015 by jonmillymiles


    Well that didn’t work. After succeeding with the Recursive Backtracker and noticing the speed of dungeon generation, I tried a …
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  2. Curse of the Recursive Backtracker

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    December 1, 2015 by jonmillymiles


    In my previous post I explained that there were several choices that I was considering for generating my maze. The first was Eller’s …
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  3. Eller’s Algorithm

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    November 21, 2015 by jonmillymiles


    Continuing on from where I left off, I need to begin to create corridors to join my rooms together. To …
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  4. Major Rework

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    November 16, 2015 by jonmillymiles


    Following the last stage of my project I identified a few concerns: Some of the rooms overlap The rooms overlap …
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  5. Why I love maths

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    November 9, 2015 by jonmillymiles


    Maths tends to be one of those subjects that people either love, or loath. Those who love it like its pure …
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  6. Hooray for Arrays!!

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    November 5, 2015 by jonmillymiles


    I’ve encountered a problem, I can make the random rooms, and I can make corridors – they’re just a random …
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  7. Interactive Media Experimentation – 6DM06

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    November 3, 2015 by jonmillymiles


    Aim – to create a blueprint that procedurally generates a dungeon as a level for a game. Procedurally generated content …
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