Tag Archives: videogames

  1. Not quite!!!

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    December 29, 2015 by jonmillymiles

    Well that didn’t work. After succeeding with the Recursive Backtracker and noticing the speed of dungeon generation, I tried a …
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  2. Curse of the Recursive Backtracker

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    December 1, 2015 by jonmillymiles

    In my previous post I explained that there were several choices that I was considering for generating my maze. The first was Eller’s …
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  3. Opportunities and Contemplation

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    June 23, 2013 by jonmillymiles

    It’s not every day that you get to represent an independent games developer at a national event, but this weekend …
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  4. All present and correct.

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    May 22, 2013 by jonmillymiles

    Clouds, enemies, power ups!!!

    Sorry for the delay, erm… my modules have finished and all handed in… so its time for a bit of …
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  5. Feeling animated :)

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    May 7, 2013 by jonmillymiles

    UDK Material Editor

    For once I am going to do a whole post on just one object, the reason: it got a bit …
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  6. Pump Room Antics

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    April 18, 2013 by jonmillymiles

    The finished pump room.

    I have neglected my 3D Level Design module of late, partially because I wanted to reach a point with my …
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  7. Two Enemies

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    April 6, 2013 by jonmillymiles

    Flash art for my first enemy in my game.

    It’s Easter break for us at University but I missed the last session for our Interactivity for games module. The thought …
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  8. A spark of achievement?


    March 19, 2013 by jonmillymiles

    Sparker Room

    I haven’t reviewed my goals in a little while and at the end of an exhausting couple of days I …
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